It’s clear this studio was ahead of the curve in having a backup plan in the event Stadia would no longer be supported. Going by its statement, Tequila Works was working on porting Gylt to other platforms prior to Stadia’s closure announcement. Hello Enginner developer tinyBuild Games and Pac-Man Mega Tunnel Battle publisher Bandai Namco Entertainment have not commented on the situation, but Digital Trends did reach out to both for comment. Tequlia Works, Outcasters developer Splash Damage, and PixelJunk Raiders studio Q-Games have all now said they’re evaluating options for where their games will go. I hope they do a little launch campaign so it doesnt just slip through the cracks, but I guess if it was a Stadia launch exclusive they probably were well-compensated for that because otherwise it would be a terrible deal. After Google announced the impending closure of Google Stadia, the fate of five Stadia exclusive games came into question. Predictable news but thats great Rime was really good, and I wanted to check this out. However, as the game was never super cloud-intensive, it seems likely to launch across both current and last-gen systems in addition to PC. It’s unknown which platforms Gylt will be ported to next year.
0 Comments
Leave a Reply. |